Warning:

Due to the random nature of this blog, please keep your arms and legs inside the vehicle at all times. Thank you.

Thursday, January 25, 2018

Spaztic Reviews - January 2018

Hello readers, and welcome to the first review article of 2018!

At the very beginning of the year--or maybe late last year--I mentioned something about posting monthly reviews of the games and anime I've been watching during the last month.

What started this idea was at the end of 2017, everyone was posting their top games of the year. Usually it's a top ten list, and it's kind of all the rage. Even when I was a child, television stations used to get in on the action at the end of the year and show the "top commercials of 1998" or whatever year it was. After rolling around the idea for a while, I decided to start doing a 'top whatever' list at the end of each month.

The blog posts will start with my top game and anime for the month, and then in the talking points section, I will share a few lists that detail my top three to five games and anime for the month. Since some months see very few new game releases, my lists will not be restricted to games that released during the month of the blog article. If I get an itch to play A Link to the Past, and am enjoying the game, it'll be on the list. So with that said, let's get this show on the road!

Wait, one more note; a bit of a disclaimer--None of my reviews will ever contain major spoilers. My goal is to refrain from spoiling anything, so read at ease.


Top Game of January 2018 - Horizon Zero Dawn 




I'm only a year tardy to the party, but I finally unlocked the platinum trophy for the spectacle that is Horizon Zero Dawn.

The game takes place in the distant, post-apocalyptic future where interesting things happen that send humanity into a fiery doomsday spiral, and extinction is knocking on the door. Several (hundreds? thousands?) years later, Aloy--the protagonist--is born and the story begins.

The Story


From start to finish, the game sucks the player in and keeps things interesting. Never was there a moment that the story became weak or it felt like there were holes in the plot. The quests all linked together nicely, and I was constantly saying "I wonder where this is going." or "What happened all those years ago?", and that's one of the best parts of this game: The lore.

Throughout the game, Aloy can find datapoints in the form of text, holograms, and audio fragments that fill in the story of what happened that caused this near-extinction level event. I don't know about you, but backstory is the bread and butter of any IP for me. Hearing everything go down as the game went along was really awesome. The lore was well-done, and there were times when goosebumps and otherwise epic feels were had.

By the end of the game, you get a full narrative touching on multiple themes that really leaves the player satisfied...at least it left me satisfied. I did not get around to playing The Frozen Wilds, the DLC story, but the main game was an excellent ride.

My only complaint with the story is that I wound up missing a lot of the side quests. There are two contributing factors: Early side quests felt bothersome and kind of broke up the main story. Because of this, I seemed to move away from doing the side quests, but to unlock the platinum trophy, you have to do I think seven specific side quests. I had to look them up, and do them after I completed the main quest. As a side note, the trophy isn't technically missable. After completing the main story, you simply go do the quests and...well...it'll be clear when you do it. Anyway, I digress, the second and probably main reason is most likely my lack of completionism. When I see an exclamation mark in the game (signifies a quest), I usually ignored it because I was so drawn into the main story. That said, do yourself a favor and don't skip side quests! The major ones for the trophy I mentioned are all really interesting and pretty deep. They're not quite Witcher 3 side quest deep, but they're following close behind.



Combat and Other Mechanics


The movement, controls, and combat of the game was very fluid. Taking down the biggest machine in the game felt possible early in the game because of the intuitive controls, but by the end of the game--with full perks--you really felt like a master of dodges, rolls, and attacks. The mechanics are all a joy to use.

Early in the game, because of low HP, low quality weapons and armor, and the sheer power of the robotic enemies, the player is wise to not get involved though with the right dodges, rolls, and strategic attacks, it is possible to take down nearly any enemy. I found myself hiding in the brush a lot though. Bigger machines like the ravagers often had me either hiding or running, but you can absolutely take them on and even win against them one on one...it just takes a lot of skill and patience.

Mounts are in the game, but I rarely used them. It's not that the mounts didn't feel right, or were a pain to control, I just honestly didn't mind running everywhere. Aloy isn't particularly slow, and with the graphics of the Decima engine, the game is really easy on the eyes so I didn't mind taking the scenic route.

I've read that some found the climbing to be clunky and particularly difficult to spot (there are specific ledges on which you must climb, and sometimes they're not extremely obvious), but I never had an issue. It's better than old Assassin's Creed titles, I'm sure.

The World


The map is immense and full of life. When you fill in the entire map and zoom out, it's hard to see the map past all the points of interest. When you zoom in though, you find there's a lot of map surrounding each attraction. There's no shortage of things to do. One thing Horizon did well is the range of venues. Like Skyrim or Breath of the Wild, there's a fine balance of climates all crammed into this one map. From Snowy mountains to a dry, warm, rocky area, a lush jungle, and even a destroyed city...it has it all, and the Decima engine really delivers the eye candy. From ambient light to dense foliage, the world looks amazing.

Completely revisiting every location in the game, including major dungeons is a huge advantage Horizon has over many others. The Elder Scrolls series was always good with this, but some games will block off major dungeons making some trophies missable (Looking at you, Fallout 3). Horizon is the exact opposite. If you miss a datapoint somewhere deep in the guts of the giant dungeon from twenty quests ago, you just go back and dig through the entire dungeon again. Mind you, I use the word dungeon loosely as most of the "dungeons" are buildings and underground bunkers that are falling apart, but it gets the point across.

Challenges (Hidden Objects, Corrupted Zones, etc)


Horizon Zero Dawn had many ways of keeping the game interesting. One of those ways exists in the form of certain challenges like clearing corrupted zones and bandit camps. There aren't absurd numbers of either, so it really just adds a nice distraction when your want to prolong the story and just explore the world. Some of the corrupted zones are pretty difficult, but when you max out your perks and weapons, they're not bad. Once again referring to the scaling of the difficulty, it feels great throughout the entire game. I can't stress that enough. Bandit camps are interesting, as they almost always involve rescuing hostages and taking out one or two mini-bosses of sorts (just a commander, who is a stronger version of a typical grunt). I've never had a hostage die, which is strange for me, so I don't know if it's just not possible, but it's a nice touch if so.

There are a ton of collectibles hidden throughout the game. Treasure maps can be bought to help you locate these, and are all tied to trophies in the game. The datapoints (which there are hundreds of) are not connected to trophies, so they're optional but awesome for lore-lovers like myself. Hunting down a certain type of collectible also reveals the location of where HZD takes place, so I thought that was a nice touch.



Final Word


Horizon Zero Dawn has been an amazingly fun ride, and it is such a promising IP from the Netherlands-based Guerrilla Games. Their Decima engine was impressive to say the least, and there's information floating around that says Guerrilla Games and other Sony studios like Kojima's new team will be using it for future titles for the foreseeable future. The combat was satisfying, the challenges were perfect, and the story was gripping. There's not much else to say about this game. If you can put up with a sometimes less-than-stellar climbing system and main quest line that takes away from really spectacular side quests (that's a good problem to have, isn't it?), then you should definitely pick this game up if you get the chance. The Frozen Wilds is the only major DLC that released for the game, and it was announced that there wouldn't be any more. It seems like a bummer, but I'm hoping they're hard at work on a sequel.


Top Anime of January 2018 -

Kino's Journey: The Beautiful World (2017)




The Story


Kino's Journey is an interesting adventure and action anime that follows the protagonist Kino and bike Hermes through numerous countries. Most countries are seemingly no larger than a huge city typically enclosed within walls towering around the entire territory. Countries have their own rules, and typically the rules can be as normal or wild as the country wishes. In the first episode, the first country we see states that murder is permitted within the walls, but there is a twist which I will omit. I've already gone very close to spoiler territory, but I strive to never spoil anything. The twist in the first episode hooked me from the beginning. Nearly every episode has a twist like this first one, and every episode really is fantastic.

Along their many journeys, Kino and Hermes meet a couple friends and keep running into them from time to time. A couple episodes focus on the friends without Kino and Hermes, but most are centered around Kino. Hermes, a motorcycle, can talk. The best part about it is that nobody seems to think it's odd. It was another factor that drew me in right away. There may also be a talking dog in the series as well who is voiced by Vegeta and Piccolo's voice actor Christopher Sabat.

At the end of the day, there really is no story arc to the series. It spans 12 episodes, and it ends in a cool albeit open fashion. Through the episodes, Kino's history is visited, but the episodes focus mostly on stories from each country. There are funny parts, there are heavy parts, but it's such a good series.

Hermes, Kino's Motorcycle

Animation, Art Work, and Style


They don't call it The Beautiful World for nothing. Kino's Journey is beautifully drawn and animated in a fictional world where the landscape is dotted by fortified cities known as countries. That much I've covered already, but between the countries, it's not really mentioned whether there are dwellers or not. There seem to be fields of crops as well as up-kept dirt roads, so maybe there are residents outside of the countries. Regardless--I was kind of thinking out loud there--the landscapes are immersive and draws your attention away from Kino a lot of the time.

The style of clothing, buildings, and technology resembles that of the 1920s or 30s. The colors used in the animation are mostly drab tones, but there are moments where more vibrant hues are used to convey some of the more emotionally fueled moments. The color work and animation both work overtime to help convey the stories, which are already very nicely told.

Final Word


I can't recommend this anime enough. Kino's Journey: A Beautiful World is a very neat string of stories told as Kino travels from country to country. I'd never heard of this anime until Funimation announced the Simuldub, but it's been around in the form of light novels since 2000. In 2003, the first Kino's Journey was released and subsequently others were released as well. Apparently, the light novel is still ongoing. So I'm going to have to check that out as well. If you've read the light novels, feel free to comment below and share your thoughts on them!

Funimation will probably release the series on DVD, but I think it'd be well worth it to subscribe to Funimation Now long enough to binge this show. It is absolutely engrossing.





So there you have it! Those are my picks for top game and anime for January. Below are my extended lists. Please feel free to leave a comment below, tell me whether you agree or disagree, say hi, or just lurk. Regardless of what you do, I hope you enjoyed the article, and I hope you have a chance to enjoy these two titles.

Thanks for reading! Stay tuned for more updates in the future, including next month's top picks.


Talking Points:

Top Three Games of 1/2018

  1. Horizon Zero Dawn (PS4)
  2. Secrets of Grindea (Steam)
  3. Euro Truck Simulator 2 (Steam)

Top Three Anime of 1/2018

  1. Kino's Journey (Crunchyroll, Funimation)
  2. The Ancient Magus' Bride (Crunchyroll, Funimation)
  3. Drifters (Funimation)


Wednesday, January 24, 2018

New Avatar, New Merch!

Good news, everyone!

I've changed my personal avatar for Twitter, Blogger, and more. This new design will, for the time being, become my personal image; a sort of "brand logo".

That being the case, I extend an invitation for you to pick up merch! Yes, it's a little early to be offering merchandise for my blog that gets very little traffic at this point in time, but at the end of the day, college loans are expensive and I could always use the extra income.

It ultimately relies on how successful my blog becomes, and if I can build a "brand" per se, but I hope to. I really enjoy games and animation, so it would mean a lot to be able to plant my foot firmly in the industry and offer insights and critiques.

Without further ado, below is the link to my redbubble page. Once you head over there, you can buy merchandise like t-shirts, leggings, and stickers.

Redbubble Skelders Merch

As always, thanks for reading! Stay tuned because my January update is hitting the blog soon, where I detail my favorite game and anime of the month.

Wednesday, January 17, 2018

Pittsburgh's Tekko Convention 2018

Hello readers!


Earlier this month, I posted an article about my plans for the new year, and in those plans, I included framework for monthly reviews of games and anime. This blog post specifically pertains to the latter, although it's not concerning reviews. I want to talk conventions.

Pittsburgh--and Pennsylvania in general--never seemed like a popular place for certain types of conventions. Boy was I wrong. Pittsburgh hosts several conventions of all types throughout the year, and they have two in particular that consistently catch my attention: Steel City Con and Tekko. Both are right around the corner (early April), and since I focus half of my attention on anime on this blog, I wanted to talk a bit about Tekko 2018.

I have never had the chance to attend Tekko, but it's clear that they try and book huge names in the anime industry--with a heavy focus on voice actors. As guests in previous years, they have had Brina Palencia, Cherami Leigh, Ian Sinclair, Matt Mercer, and J. Michael Tatum to name a few.

This year, they're continuing the trend by inviting four more extremely talented voice actors and internet personalities:

  • SungWon Cho - VA and internet personality on YouTube, Twitter, and more. I constantly see his work shared and posted on Twitter and Reddit, and it's always some of the most entertaining content I've ever seen.
  • Bryce Papenbrook - VA: Kirito (Sword Art Online), Erin (Attack on Titan), and tons more
  • Monical Rial - VA: May Chang (Fullmetal Alchemist), Shiro (Deadman Wonderland), Mirajane (Fairy Tail), and again tons more
  • Vic Mignogna - VA: Edward Elric (Fullmetal Alchemist), Vega (Street Fighter II), Broly (Dragon Ball Z), Kurz (Fullmetal Panic), and fifteen years worth of other voices, not to mention a music career


Along with the voice actors, there are plenty of other activities to enjoy like pachinko (yes, pachinko), other Japanese arcade games, competitions like the scale model contest, a book drive hosted by Accio Books, an escape room, and more. Other areas of the convention are dedicated to activities such as gaming (video, CCG, Table Top, and even LARP), cosplay, dance, fashion, and more.

Passes for the weekend start at $45 for attendance throughout the weekend, $75 for the next tier which includes access to exclusive autograph sessions and guest events in the Tekko Premium Lounge, and $150 for the "Rockstar Badge" which includes early access to the hall each morning, a limited concert T-shirt, and an invitation to the private staff dinner and concert Sunday night after Tekko wraps up. More details can be found on this page: http://www.teamtekko.us/registration/

With so much to do, and with the all-star list of guests, any anime fans in the area should try to attend. Hopefully this will be my first year there as well. Maybe I'll see you there!


Talking Points:

Vic Mignogna Sometimes Shares "Secret Video"
On YouTube, it's not uncommon for fans to upload videos of voice actors at conventions (usually just Q&A stuff), and there are quite a few of Vic doing a few of his panels across the country. There is one thing that each of his videos have in common: They all cut out when he shows the secret footage of himself and other voice actors cosplaying as their characters from Fullmetal Alchemist. The name of the video eludes me, but his request when he shows it at conventions is that it stays at conventions. He doesn't ever release the video to the public so that it remains a "special treat" to those who attend.

Other Anime Events and Conventions Around the Area
A friend recently informed me that Penn State also has a small anime convention as well! I'll try to get more information and update accordingly. I believe it's called Setsucon, and PSU students hold the event every year. It might be another interesting event to check out if you're in the area.

Finally, our local Pittsburgh-based newspaper just ran a story about anime fans in the area. How cool is that? It actually had a little section on the front page (and my copy didn't even contain the typo!). Anyway, the article's coolest talking point drew attention to several local libraries that run anime clubs. The thought of a local anime club never crossed my mind, but it's great to know that even in my back-woodsy little town anime is doing pretty well. I realize probably few or none of my readers are in the immediate area, but it's worth noting that your local library might also have a similar club. If the answer is still no, then it might be possible to start one up yourself and share the anime joy.


As always, thanks for reading! Don't forget to bookmark this page for future posts and updates, including my monthly top games and anime lists!

Image Copyright Hiromu Arakawa, Bones Animation Studio, and Funimation - I do not own the image.



Monday, January 1, 2018

Happy New Year to All and To All A Good....Wait, That's Not Right.

Happy New Year to all.

2017 is over and 2018 is coming in like a heroic protagonist charging into the battle in the upgraded version of your favorite mecha. While I sit here troubleshooting the fan on my parent's laptop, I got to thinking now might be a good time to update this blog.

A new year is a new beginning. It's an opportunity to start over. A much needed 'Get out of jail free' card. I want to make 2018 a great year for all parties involved. I have large aspirations in the works that hopefully you'll hear about this year, but a large part of my life revolves around gaming and Japanese animation. I've been a quiet member of those two communities for such a long time, and I want to start giving more back to the industry in any way that I can. Moving forward, I plan on releasing monthly statements on what I've been playing and watching: My top games and anime that I've played/watched for that month...and more. It'll probably exist in a top three list, and depending on how active the month is, it may dip to one title for each category. I'll play it by ear on that one.

For anyone who follows me now, you may notice I complain a lot about sports and sometimes politics. I'm hoping to focus less on negativity and pull more attention to the good things I'm experiencing. The world needs more positivity, and I'll try and deliver that all year. Inevitably there will be horrible things that occur, and they should not be swept under the rug to be forgotten about, but there's a place and a time for that kind of thing. Furthermore, it's unhealthy to dwell on that kind of thing for so long, so let's kick back and have a blast this year. I'll still tweet about sports, but my tweets will consistently involve nerd culture.

As I sit here eating my pork and sauerkraut (a new year's eve tradition for some), I'm reflecting on the year that now fades in the rear-view mirror. It's been a trying year for many, and there's no reason 2018 has to be the same.

Let's rock 2018 like it's 1998 all over again.

Talking Points:

Rituals to Bring in the New Year:

My old boss used to say that placing money on the window sill used to bring in money for the course of the new year.

I'm sure there are loads of other rituals, but this has been a favorite of mine since around 2010. Has it ever worked? I don't think.

My Top Games and Anime of 2017

2017 was a killer year for gaming and animation. Here are my top five picks for each medium:

Gaming:
5. Streets of Rogue (PC) - This game is a very new indie title that I played just a couple days ago. It's not very often that I sit and play a game for hours on end, but I literally sat and played this thing for nine hours straight. How can I not include it?

The game has a charming look to it. It's a twin-stick, rogue-like, pixelated shooter where you live in a dystopian city. You're job is basically sticking it to the man as part of a resistance group. Each level is a new "floor" in this towering city, and they're all randomly generated. There are a lot of different characters and play styles to choose from, and there are so many surprises that keep the game interesting even after playing it for nine hours. It is an early access game, but it plays very well. The controls are good, the replay value is through the roof, and the developer plans to keep adding content.

4. Hellblade: Senua's Sacrifice (PS4, PC) - Ninja Theory completely outdid themselves with this masterpiece of a game. The game itself is fairly short, I was able to beat it in a couple nights, but the content more than makes up for it. The story is incredibly engrossing, pulling you into the mind of Senua, a woman who deals with a mental condition that supports a deeper narrative. The sound design in the game, which one awards at the 2017 game awards, is amazing. When you use 3D headphones for this game, it literally sounds like you're hearing voices.

The combat is very rewarding, and the entire story is empowering but also somber and quite sobering. The graphics and sound design are impressive, and the puzzles are fun. There is no way you should miss this game!

3. Super Mario Odyssey (Switch) - Plain and simple, it's the best Mario title since 64. The controls are silky smooth, the gameplay is challenging but extremely fun, there are fun easter eggs, you can change Mario's outfits...there really isn't much of anything to hate about this game.

There's really not much else to say. A proper 3D Mario in full HD is something Nintendo has needed for a long time. This was an instant classic.

2. Horizon Zero Dawn (PS4) - Aloy is a great protagonist in this post-apocalyptic tour through a now-tribal region of the US. Running around with a bow, trip mines, bomb slingshots, and tethers is daunting when your enemies are giant robotic dinosaurs, but the fighting mechanics are so well balanced that all you get is this pure sensation of "That was awesome!" every time you take one down. There have been a couple times where I've found myself a bit upset with how a fight played out, but I usually don't blame the game - I blame my own ability and decisions most of the time.

I am almost finished with the story, and so far it's been ominous and very engrossing to see how the apocalypse played out all those years ago. I will tweet an update when I finally finish the story.

The graphics are really the main show here though. The combat is fun, the story is great, but the visuals are just insane. This game really pushed the PS4 to places it hasn't yet been, and believe it or not, I feel like Guerilla's game engine could even take the system even further.

1. Legend of Zelda: Breath of the Wild (Switch) - There's so much to be said here, but I've already rambled for quite a while with my other games. I feel like there are three major points here. First:

The weapon system: People complain about the weapon durability system that is used in Breath of the Wild. Yes, the weapons break extremely quickly. It's a good and a bad thing. Weapons are so common in the game, that you really don't have a problem finding a replacement, so that's a plus. The bad thing is when you get attached to a weapon. Before you know it, it's gone...but other than one particular sword, there are multiples in the game. One major perk of low weapon durability is that the game forces you to use different play styles. You are forced to experience pretty much every weapon the game has to offer because you're constantly switching off. Later in the game, weapons and shields become more durable, but nothing is unbreakable. The main sword in the game (you guessed it, the master sword) recharges, so you don't actually lose it, and the main shield has an extremely high durability. Once it breaks, you can either buy or build a new one...I forget, as I've never had to do so yet. I did read about it online though. In previous Zelda games, when you found the best gear, that was it - you were done. This system keeps that from happening, and keeps the game fresh.

The World: The map is immense. The ability to climb is fun, though I read if climbing wasn't added, the hookshot would've been in the game. I miss the hookshot. Anyway, the world that you travel through is rather treacherous, but it's literally awe-inspiring. I can compare it to starting The Elder Scrolls IV: Oblivion for the first time. As soon as you step out of the sewers into the bright plains of Cyrodiil, you're just lost in the size of the world. 60% of the game for me has been exploring all the nooks and crannies of the map. The diverse regions are also a huge plus, and they're kind of level/gear locked. No fire protection? You're not going to Death Mountain. Same goes for the extreme cold areas. On top of that, you have numerous monsters to deal with, and threats from the environment like thunderstorms. It keeps you on edge, and because of this point and the last point, I can't help but love the game.

The Switch: With this impressive title, the Switch gained so much steam right from the get-go. It makes me happy to see so much success for a company that's been slumping in recent years. They have a long way to go to truly make fans happy, I think, but this was the first of many steps in the right direction. The Switch needs a better profile and friends system (there is currently no way to message others), and personally, I need an achievement system, but the system has a strong game library already and there's no sign that the dev support is going to wither anytime soon. If Nintendo keeps hitting the ball out of the park through 2018 and beyond, it will be the leading console for the foreseeable future.

So yeah, Breath of the Wild is definitely my top spot this year. It has soaked up a ton of my time, and I'm still far from done with it.

Honorary Mentions:
Conan Exiles (early access, PC)
Va-11 Hall-a (PC, Vita version landed in 2017)
Call of Duty: WWII (PS4, PC, Xbox One)
Cuphead (PC, Xbox One)
Warframe (PS4, PC, Xbox One - For its ongoing content)
American Truck Sim and Euro Truck Sim 2 (PC - For their ongoing support as well)


Anime:
This is going to be a much less in-depth review of the series (as compared to the games), but I have to list them regardless. Some of these series are ongoing, but here are my top anime of 2017.

5. Kino's Journey (Ongoing) - It has a talking motorcycle! Besides that, the stories from episode to episode are interesting. There's a lot to figure out about the protagonist, and the series just keeps delivering little bits and pieces to give you an idea on who Kino is, and what her story is all about. It might be a reboot of an older series, but it's really a fantastic series.

4. Juuni Taisen: Zodiac War (Ongoing) - A gory, unique story about a free-for-all battle royale pitting the world's strongest warriors against each other in a fight to the death. At the beginning of the match, each fighter has to swallow a poisonous gem. During the tournament, fighters who win one-on-one battles need to collected the fighter's poison gems. The last one standing and whoever collected the most gems wins the tournament. The games are held in this empty, ghost-town like city which is evacuated specifically for the Juni Taisen. So far, 10 episodes in, the series has been one of the best I've seen all year.

3. Knight's and Magic - You can't go wrong with medieval towns and magic, and you also can't go wrong with a mecha anime. That's what you get when you watch Knights and Magic. It's a story of a young male who tragically dies(?) in Japan, and winds up in this alternate universe where magic and giant mechs actually exist. Before he died in his previous life, he was an avid gunpla model collector, so once he embodies a prince in this new world, he can't help but obsess about real mechs. It's sort of your run of the mill mecha anime, but it was charming nonetheless. Definitely worth a watch.

2. My Hero Academia 2nd Season - How can you argue against superheroes in traditional fighting anime fashion? Want to punch your enemy? Why not yell out the name of your attack, and yell during the entire 10 second approach before your fist lands? That's My Hero Academia, plus your typical high school tropes of young Midoria, the protagonist. The best part of My Hero Academia is that it tells the story of Midoria, who has an against-all-odds uprising as one of the greatest superheroes ever. I haven't finished the second season yet, but even from the first season, that's the basis of the story - and Midoria even says so in the opening theme, so it's not really a spoiler, but yeah. Season 3 lands in February I think!

1. Ancient Magus' Bride (Ongoing) - When an anime is labeled as "shoujo", it suggests that anime is geared towards a more feminine crowd. Ancient Magus' Bride screams shoujo in many ways, but I'm really enjoying this one. It revolves around Chise, a 15 year old girl who has nearly nothing to her name, when a mysterious figure buys her. Yes, it's basically human trafficking, but the dude who buys her is an old mage. He takes her in as his apprentice and eventually his wife. Seems odd, but the story so far is filled with interesting themes of magic, alchemy, familiars, elves, and dragons. I sense Celtic and Druid influences, which is also cool. Finally, the stories in this anime have a way of tugging on the feels quite frequently. This anime is really different, and it's extremely interesting. Do yourself a favor and at least check it out!

Honorary Mentions:
Fuuka
Attack on Titan S2
Mobile Suit Gundam: The Origin (film series)
Black Clover (Ongoing)
King's Game (Ongoing)

So there you have it. That's my rundown of my favorite games and anime of 2017. Hard to believe another year is gone, but I'm excited to leave this one behind and see what 2018 has to offer. I hope you all had a fun and safe New Year's Eve, and I'll check back in with you at the end of January.

Have a good one!

Monday, June 5, 2017

The World Needs Another Great Zombie Game

With the premiere of Fear the Walking Dead's third season, many of us have zombies on the braaaains. When the credits roll, some might turn off the television and pick up a book or controller seeking the same genre of entertainment they just got finished watching. In this case, one might go from watching Fear the Walking Dead, to playing a game like State of Decay or Dying Light. There really is no shortage of zombie games out there, but there is perhaps a shortage of good zombie games.

The world of reanimated corpses stretches far and wide. The horror sub-genre was introduced on the big screen in 1932 with the Bela Lugosi film White Zombie, and going back even further if we're talking literature. Mary Shelley's Frankenstein even stars a type of undead creature, reanimated by the power of electricity. Not quite the same thing, but it is reanimation regardless. It was not until 1968, however, that Night of the Living Dead took zombies to the mainstream.

Corpses have stumbled their way across many other forms of media, and that extends into the video game industry perhaps more so than any other. Whether it is Call of Duty's zombies mode, a sandbox survival game like DayZ or H1Z1, or the story-based Telltale's The Walking Dead series, there are a good many options if one would like to pretend to be Rick Grimes for a while. Perhaps the biggest problem is that the perfect zombie game does not really exist in today's gaming industry.

In 2008, a mainstream success was released in Left 4 Dead. It had continued success, and a sequel was released which seemed to have very similar levels of success (Fans are still waiting on a third installment, but that seems to be a Valve thing). Call of Duty: World at War introduced their own take on the zombie wave-survival genre except it was set in World War II - Also quite a fun time. As the years went on, the popularity of zombie fiction was on the rise, but zombie games saw a decline in quality. Call of Duty - in a very Call of Duty way - kept creating zombie modes that felt extremely repetitive year after year. Companies like Bohemia Interactive released open-world sandbox games like DayZ, which are good, but the rogue-like elements turns a lot of people off. Then every now and again, companies release fantastic games like Dying Light, State of Decay, and The Last of Us.

Those last three are by far the best I've ever played, and they represent the most complete zombie experience I can ever recall. The Walking Dead games by Telltale are great too, but they only really tell a good story - there's not a lot of "playing" involved. The Last of Us offers great gameplay with a fantastic story, and State of Decay delivers the best sandbox zombie survival experience. If a studio would combine elements from both of those games into one, the gaming industry might implode upon itself under the weight of its awesomeness.

Bear in mind, this is purely opinion based, but these are the features that might make the perfect zombie game. A zombie game wish-list, if you will:
  • Strong Story - First and foremost, any work of fiction (literature, films, video games, etc) should have a deep storyline with some twists and emotional value. Give the players something they can relate to, and turn it into this epic journey from start to finish and then some.
  • Character Customization - This isn't seen much in either of the three games listed at the end of the last paragraph, but it is a solid feature in any sandbox game. Make the protagonist your own. Literally put yourself (or whoever you want) in the game. 
  • Leveling/Skills - Role-playing games are the great. The ability to throw skill points around and strengthen your character is so rewarding. Venture into an area where you get pummeled into the ground? Go level up, and try again later. A solid skill tree gives players something to work toward, and might help to keep them coming back for more if the main/side quests aren't enough.
  • Weapon/Clothing Customization - Think Ghost Recon: Wildlands or Escape from Tarkov level weapon customization. Want to recreate Negan's bat? No problem! Want to make your rifle completely tacti-cool? The player should have freedom to make their loadout their own.
  • Romance Arcs - Why not? Bioware and Bethesda have been exploring character relationships for quite a while now. Of course, it should be completely optional, and freedom to express your protagonist however you see fit, but it is always a neat feature in games.
  • Large Open World - Think Breath of the Wild, Fallout 4, The Witcher III, or even Grand Theft Auto V. The more room you have to play around in, the better. A large open landscape with varying climates is nice, because it offers a lot of different settings to roam around in, but "biomes" like in 7 Days to Die or Minecraft are not so great. Unless the biomes are big enough, it can reduce immersion.
  • Bases/Player Homes - Fallout 4 got it right with base building. Skyrim did player housing really well too. The modular building creation style is perfectly fine. Players could choose from a set of prefabricated living rooms, kitchens, etc, select an overall theme for the building, and choose from one of a few themes for furniture. Naturally, the main purpose should be gear/item storage, and a safe haven for players to rest to pass in-game time. 
  • Multiplayer - Co-op multiplayer is a must. It should be 100% optional, but the option should nevertheless be there. There is a notion that a good zombie MMO would be well-received. Nothing rogue-like, but guilds and PvP could be a lot of fun. Not so sure how well dungeons would fit except maybe scavenging abandoned shopping malls or something.
  • Crafting - Mostly for ammo, barriers, and melee weapons. In-game bartering should be readily available for firearms, armor, and housing, but a little bit of crafting wouldn't ruin the game. 
  • Achievements - This is a weak point, but achievements are so rewarding. Do they really mean anything? No. Are they required for a game to be fun? No. They are fun though. If the achievement is named just right, when it pops up and gives you that short message, it can make for a really satisfying chuckle.
  • Bonus Point! Lore - Lore offers so much information and backstory to any game or film's universe. The zombie apocalypse has been going on for decades, but how did it start? Rummaging through an abandoned house and finding someone's journal that gives you a play by play of the early days of the outbreak is so interesting. Exploring a character's past also makes for some great fluff. Personally, you cannot have a great game without good, deep lore.

So there you have it. The world absolutely needs another great zombie game, and that is my outline for said game. Have ideas to add? Think any of the ones I listed are bad? Post a comment to let me know!

     The Last of Us     ©2013 Sony Computer Entertainment America LLC. The Last of Us is a trademark of Sony Computer Entertainment America LLC. Created and developed by Naughty Dog, Inc.


Talking Points:

My Top 10 Zombie Game Picks:
  1. The Last of Us
  2. State of Decay
  3. Dying Light
  4. Telltale's The Walking Dead Series
  5. Dead Island
  6. Organ Trail
  7. Left 4 Dead 2
  8. Resident Evil
  9. Dead Nation
  10.  Killing Floor 2 (Even though they're Zeds, not zombies)

State of Decay II is an E3 2017 Hopeful

      State of Decay 2     © 2017 Microsoft Corporation. All rights reserved.     © 2017 Undead Labs LLC. All Rights Reserved.

There is no official news that has been released, but it was revealed and teased at E3 2016 as a Windows 10/Xbox One exclusive. Hopefully we get more word in the coming weeks!

Friday, June 2, 2017

Is it Time for a Vita 2?

E3 is right around the corner (June 10th-15th), and it's that time of year when the gaming industry unveils it's newest goods. Reports say that Microsoft plans on showing off the highly anticipated Project Scorpio, and Nintendo just released it's new flagship console, the Switch. Last year, Sony released the latest upgraded version of the Playstation 4, but now it seems like they are left without any major console announcement for E3 this year.

That is, unless they dust off the Vita product line. It might be a fantastic time for Sony to make a move back into the portable market. For years now, the Vita's support has been waning, but there is still a large community that loves what little new content finds its way onto the small device. For its size and age, the Vita is still holding its own, but the lack of support is a little discouraging.

It's hard to tell exactly what Sony is planning with their portable device, but they have said that the mobile gaming and smartphone industry put a damper on the Vita's longevity. While the mobile industry has a hefty following, its games will never compare to their non-mobile counterparts, and that's where the Vita has a leg up on mobile games. Some games are available on both mobile as well as the Vita like Telltale's storytelling games as well as a few indies like Oceanhorn, but you'll never see a full God of War or Ratchet and Clank title on mobile.


In March of 2017, the Switch was released to the public and was nearly an instant classic. The launch lineup was so-so, but developers and gamers alike seem happy with the potential of the new system. One of the major selling points of the Switch is the portability. Nintendo now has two solid portable systems, while Sony is letting the Vita go by the wayside. If they ever decide to invest in another portable system, now might be the perfect time to do so because the portable gaming industry is alive and breathing. Sony can see this, and they have to know that the Vita is still fairly popular, particularly in their Japanese market. They might not have a better time than right now to introduce its successor...or at the very least, update the hardware yet again for a Vita 3000.

Here's some extra food for thought: The Playstation Portable was released in 2004, and the Vita was released in 2011.  That is a seven year cycle with the PSP getting a second and third model between '04 and '11, while the Vita only got one hardware upgrade since 2011. It's been six years since the Vita released, so a new Sony handheld could be coming in the next few years regardless of competitors. Would an imminent reveal/release be the right option? Or should they wait until the Switch has lost a bit of momentum?

If Sony releases a new handheld, they're probably going to want to use internal components that can rival the Switch. Can Sony cram enough power into a new Vita to compete? It might be the best approach if they want to get seven years out of the system. Sony has the Playstation 4. There's not a dire need for the Vita to run console games quite like the Switch, but it would definitely be a major selling point if it could.

Finally, with the release of the Playstation VR, it begs the question "Does Sony need another new device to go along side their strong family of hardware". While the argument could be taken far deeper, it seems that portability is quite a popular option in today's gaming world. People are perpetually on the go - A portable game system offers a lot of game time, even when sitting on the living room couch is not an option.


This might be the year Sony finally jumps into the deep end with a new handheld device. At the very least, they might announce or tease something with a new device, and the teaser might drop at E3. In my humble opinion, they should cast the line while the fish are biting.